![]() The earliest Lost Dutchmans mine in Arizona was said to have been near. Tickle Comics Tickle Art & Pinups Females Tickling Males Tickle Fiction & Novels More Tickling Fun Tales from the Asylum Males Tickling Males Transgender. OH and can we please lift/inspect the trophies? That way we can try out the controls a little while waiting.Īlso the timer on the Mine one is way too long and there are typos in the description. Tales of these other Lost Dutchmans mines can be traced to at least the 1870s. It'd be cool if I could see where my friends are and who is who easier so when they say "oh look at this" I can find them faster. 3- Follow the tunnel and place the light bulb in his socket. After many attempts you manage to find an old corridor that. ![]() Many have tried to retrieve the gold, but none have succeeded. The legend says that the miners trapped inside protect the gold ever since as 'living-dead'. 2- You then need to unlock the closest locker with the code 7950, take one light bulb. Escape: Illusion By: WaveA (IDAC) Walkthrough: Feel free to ask for help in the comments section until a walkthrough is posted. In 1964 the black rock mine in Yokon was closed due to a landslide, people and gold were lost forever inside it. Tales of Escape is a series of 6 person multiplayer escape room adventures for virtual reality or desktop pc Gather your friends and choose a story to play Fight against the clock to solve the puzzles and get out of the room as fast as possible or take your time to experience a unique story each time. Overall I liked the improved atmosphere and the lobby. 1- You start by turning on the generator (Press both switches), this will partially light up the tunnel. The numbers in the broken photo need to be clearer. Obviously this made us waste a lot of time before realizing we just needed to use the toolbox numbers until we got it. The second two-digit number doesnt fit the pattern provided by the hints. The numerals themselves are not in biggest to smallest order. 1 GrinningJest3r 12:17am That doesnt answer anything. Can you figure out whats going on and escape before it’s too late Changes Update 2. Tales of Escape - The Mine - Full Playthrough (Solo) DJ Sterf 138K subscribers Subscribe 39K views 2 years ago Tales of Escape - The Mine. We assumed the red 2 meant the postcard with the red stamp and the red playing cards would be relevant. Biggest to smallest number in appearance is why theyre in that order. Hello Players, We are excited to release the next room in the series: Sleepy Hollow It is the night of Halloween and you find yourselves locked in a spooky graveyard after midnight. there's no real reason for the numbers to be in that order, you sort of have to get lucky with where you start and there's a bunch of cards and pillars (each 4 digits) that could easily be used too. Why?Īlso, the actual puzzles seem to be arbitrary. ![]() ![]() I feel like a hint should be 'look at this thing closer' not '1234.' Currently the hints are both a hint AND the number. ![]()
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